Shivom.me
← All games
Game

Maths Game

A question and four answers. Tap the right one before the clock runs out, alone or against a friend.

LiveAndroidWebReleased 13 September 2026
Om to answer 65 + 32 at Add, the page washed toward Om's crimson, with Shiv's 8 from ten already on the card beside it
A Duel at Multiply: both halves of one phone on 14 × 7, Om's upside down at the top in violet and Shiv's below in coral
A right answer landing in the light theme: Shiv's 162 pressed at Subtract, the key and the display turned green
The first screen: Shiv in amber and Om in emerald, and the five modes as keys on a plum pad, Mixed marked last played
Solo at Divide, racing a best of eight: 54 ÷ 6 with a 9 typed on the keypad, the page in Shiv's teal
How to play in the light theme, every rule drawn: tap the answer, watch the clock, whose go, and the ways to play as tiles
Shiv's card opened: the name field, and ten colours with Lime picked
Om takes a match of Mixed 9–8 in the light theme, both players' times beside their scores

A question comes up with four answers under it. Tap the right one before the clock runs out — or type it on the keypad and press OK. The whole page turns the colour of the player whose turn it is, so nobody has to ask.

Three ways to play. Pass and play: answer all your questions, then hand the phone over. Duel: face to face across one phone, both on the same question at once, and a wrong tap sits you out. Solo: just you, against your own best run.

Five modes — Add, Subtract, Multiply and Divide, or Mixed, where any of the four can come up and you won't know which.

Easy, Medium and Hard give you 12, 10 or 8 seconds a question, with bigger numbers each step up. Adaptive follows you instead: get one right and the numbers grow, miss and they shrink, and each player picks up just below where they finished last time.

A match ends one of three ways. A set number of questions, 10, 15 or 20 each, where the most right answers wins. Beat the clock, from 30 seconds to two minutes each, fitting in as many as you can. Or race to a score of 10, 15 or 20, where the fewest questions to get there wins. A tie goes to whoever was faster.

Name each player and pick their colour from ten; taking the colour the other player holds trades the two of you rather than refusing. Six pad colours, a light theme and a dark one. Solo bests, head-to-head records and each player's highest Adaptive level are all kept on the phone, and How to play shows every rule as a picture.

No ads, nothing to buy, and no account. One permission — the one that lets it buzz when you press a key or answer — and no internet access at all.

Privacy policy for Maths Game