Maths Game
A question and four answers. Tap the right one before the clock runs out, alone or against a friend.








A question comes up with four answers under it. Tap the right one before the clock runs out — or type it on the keypad and press OK. The whole page turns the colour of the player whose turn it is, so nobody has to ask.
Three ways to play. Pass and play: answer all your questions, then hand the phone over. Duel: face to face across one phone, both on the same question at once, and a wrong tap sits you out. Solo: just you, against your own best run.
Five modes — Add, Subtract, Multiply and Divide, or Mixed, where any of the four can come up and you won't know which.
Easy, Medium and Hard give you 12, 10 or 8 seconds a question, with bigger numbers each step up. Adaptive follows you instead: get one right and the numbers grow, miss and they shrink, and each player picks up just below where they finished last time.
A match ends one of three ways. A set number of questions, 10, 15 or 20 each, where the most right answers wins. Beat the clock, from 30 seconds to two minutes each, fitting in as many as you can. Or race to a score of 10, 15 or 20, where the fewest questions to get there wins. A tie goes to whoever was faster.
Name each player and pick their colour from ten; taking the colour the other player holds trades the two of you rather than refusing. Six pad colours, a light theme and a dark one. Solo bests, head-to-head records and each player's highest Adaptive level are all kept on the phone, and How to play shows every rule as a picture.
No ads, nothing to buy, and no account. One permission — the one that lets it buzz when you press a key or answer — and no internet access at all.